Story, Storyboard and Animation Principles Anim-380
This is a refresher course about 3 important elements needed for any feature or short film; Story, Storyboarding and Animation Principles.
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Week 6:
Week 5
Class 10: Thursday, Feb 15
Week 6:
Week 5
Class 10: Thursday, Feb 15
Variations on Linear Structure 1) Parallel Structure: More than one event is going on at the same time during the story. Ex: In the Big Snit, inside a big snit about a scrabble game, while a world wide nuclear war is occurring. 2) Circular Structure: The Character or Story ends up more or less where it began. 3) Bus Stop Structure: Where a secondary character arrives and leaves during various parts of the story. Ex: Bad Luck Blackie, the Black cat keeps given bad luck to the dog. 4) Ping Pong or Zig Zag Structure: The Character moves back and forth between similar attempts of resolution. New characters arrive as the old ones leave. Ex: Gopher Broke, the squirrel shows up, then the chickens and finally the crows. Homework 05: Find a short film which uses one or more of these linear structures in the story line. Include the title of short, link to short and a written description about the scene(s) and the structure(s) that is/are used. Label your file: YourName_HW05_Structure Class 9: Tuesday, Feb 13 DUE: HW04: Premise of short film and link. Storyboard Assignment Change: Page 1-2: Page 1 to 2 page. Ending after: Cut Back to : Bad Guy at Table description and Bad Guy's line, "Lookee at the new Waitress." This is the last image we will see if you choose Page 1 and 2. OR Page 3-4: Page 3 Start with Page 2: CUT TO: IN KITCHEN DOORWAY GOOD GUY in a Woman's APRON, holds a tray of hot food. He stands staring at BAD GUY. Ends with: Page 5: CUT To: BAD GUY stands in front, in between his two thugs in the background. OR Page 5-6: Page 5 Starts with Page 4: CUT TO: KITCHEN DOORWAY. POMPEY, stands steady in the Kitchen doorway, aiming his rifle on his arm at BAD GUY, ready for action. WAITRESS stands to Left of Doorway, she glances at the rifle and then back at BAD GUY. All of Page 6 Intro to STORYBOARDING Telling your story visually as if they were already projected "on the screen." A single Storyboard panel contains,
·
Screen Direction referring to
Camera Left or Camera Right.
·
Camera Height, the physical
position of the camera.
·
Camera Lenses information
·
Answers the "Why"
question
o Why
did the character enter the scene?
o Why
is the character afraid?
o Why
did the car explode?
·
Every panel you draw should have a
purpose for the story.
Emotions are referred to as Beats, stepping stones in a story to create an overall emotional response from the audience. The more you know what techniques evoke these emotions and when to use them is a skill that's built through experience. Your pretty pictures are not enough, they need to be designed to move an audience EMOTIONALLY to engage them in your story. VISUAL APPEAL Appeal as defined by Disney animators Frank Thomas and Ollie Johnson, " Quality of charm, pleasing design, simplicity, communication and magnetism" in an image. Animators should strive to create images that will be interesting and compelling to audiences. A drawing that is complicated or hard to read lacks appeal. Poor design, clumsy shapes, awkward moves, are all low on appeal. The live Actor has charisma, the animated drawing has appeal. |
Appeal in Animation design https://www.youtube.com/watch?time_continue=73&v=_SplEuWp0Yw
NormanRockwell Paintings
Start
with a Frame and then fill it with content.
WORKING WITH SHAPES
LINES:
· Horizontals
give the feeling of calm-static.
· Verticals
also feel calm, but feel more active than horizontals
· Diagonals
feel more active than either verticals or horizontals
View: Theme: Stories of Love
In a Heartbeat: ( 4:00) young
love
A Quoi Ca Sert L'Amour (3:02)
Fast Romance
The Big Snit: (9:53) old love
Week 4
Class 8: Thursday, Feb 8
DUE: ASSIGNMENT 1: STORYBOARD from SCRIPT: THUMBNAIL ROUGHS!
Live in Concert @ Anim380 1:30pm - 4pm class
Here are more of his student films(click to watch)
Abduckted
The Recipe
Hoof It
Here are more of his student films(click to watch)
Abduckted
The Recipe
Hoof It
Class 7: Tuesday. Feb 6
DUE: Homework
3: Favorite Character Design
Take a character design you like and use that design onto your character. Here's a good example.
Building a
Story: Problem Solving, Story Idea: Developing the Premise
Character, Genre, Time and Place, POV
Strategies for building an Animated short story
1. A Theme or Concept
2. A Character(s)
3. A Location
4. A Situation
5. A Rising Conflict
6. An Ending (the Pay Off)
SOLVING PROBLEMS IN STORY
Every story is unique and has its own individual problems when creating it. To create a good story, it takes time and a lot of thought.
Most common pitfalls in Story development.
· To avoid solving a problem in the story, more story elements are add. More characters , more conflicts, more props, etc.
· Continually changing the core of the story. reinventing it as a brand new story.
Every time you start a new story, even a variation on a theme, you will have a new set of problems that need to be solved. As you solve these problems, your story will change.
Story Development requires a process where you need to generate options, explore possibilities, ask a lot of "What if" questions and being strong enough to cut out ideas that you love, that don't help the overall story. Developing a story takes a lot of revising until you have a simple one to tell.
In the first Toy Story, Woody started out as the protagonist who ruled over the other toys until they all rise up and over throw him. Just like how his character design changed from an unlikable ventriloquist puppet to the more appealing Cowboy character that he is today.
Here is one sequence which turns him into a real jerk. Luckily, Pixar revised and changed the story to an accident where Buzz falls out the window instead of being pushed out it by Woody. https://youtu.be/GOxJpGI8SWc
This is so true: Creating stories begin with anticipation and passion that at some point meet with hesitation or frustration before breaking through to find the inspiration that makes the story work. Know that it is worth the work and pursue your story.
And now,
The Log line and The Premise
A screen story's log-line should tell the reader who must do what in order to prevent what from happening.
TangledA naive young woman wants to see the world and find true love before her evil stepmother captures and re-imprisons her.
A LOG-LINE is presents the “what’s-it-about” of a story – the Set-Up, Conflict, and Resolution - and should include all of the following:
•Reveal the protagonist’s SITUATION •Reveal the important COMPLICATIONS •Describe the ACTION the protagonist takes •Hint at the CLIMAX - the danger, the 'showdown' •Hint at the protagonist’s potential TRANSFORMATION •Identify SIZZLE: sex, greed, humour, danger, thrills, satisfaction •Identify GENRE •Keep it to three sentences •Use present tense
The PREMISE is one or two sentences describing your character, situation and conflict. The set-up for what happens in the story.
A good premise is a thumbnail synopsis of your (screen)play. Romeo and Juliet The premise is: "Great love defies even death." King Lear The premise is: "Blind trust leads to destruction" Macbeth The premise is: "Ruthless ambition leads to its own destruction." Othello The premise is: "Jealousy destroys itself and the object of its love."
The use of a premise applies to all storytelling in all mediums, including: comic books, television shows and films.
Premises are the "spirit" of the story or the answer to, “What was the moral of that story?”
A good premise is a thumbnail synopsis of the idea behind the story, and MUST contain the following:
1. The CENTRAL THEME, idea or dramatic ISSUE. 2. The defining ACTION, movement or conflict 3. The FULFILLMENT of the idea or value.
The Breakfast Club (film) is a film about surviving an entire day stuck in a place with a group of people with whom you would never want to be caught dead.
The premise is a promise concerning the sort of story you intend to tell that will not be broken so long as the story "proves" the premise.
A PREMISE GROWS OUT OF THE ACT OF DISCOVERING THE STORY THAT WANTS TO BE TOLD…
A premise is a guide to how well every part of the story supports or resonates with every other part of the story. It may be a stepping stone or a catalyst in the quest to dig ever deeper into the story’s possibilities and to find something new and unexpected there. Your premise should point the direction and vividly illuminate the ultimate goal and meaning of the actions of the characters.
Deep down, the premise is we really are all the same just as much as we are individuals.
Each premise is a separate story.
Story Structure:
Title: Early Bloomer Theme or Concept: Some of us grow up faster than others, but its going to happen to us all. Premise: A green tadpole is taunted by her slightly smaller friends as she begins her transformation into a frog. Genre: Coming of Age Time: Anytime Place: Underwater Point of View: The Green Tadpole Story Structure: Linear
Find the Exposition, Inciting Incident, Rising Conflict 1,2,3, Crisis, Climax and Resolution in the film.
REVIEW: Early Bloomer (3:43) https://www.youtube.com/watch?v=vMdKHZXLWr8 For the original master of defining a strong, dramatic premise, we look to Lajos Egri’s The Art of Dramatic Writing, published in 1946.
Homework Assignment 04: Write a Premise to one of the shorts I have shown in class, see the Anim380 page for links OR you may find a short animated film on your own. Please include the name of the film, provide a link to the film, so I can view it.
Make sure you label this: Yourname_HW04_Premise as a word file. Week 3
Class 6: Thursday, Feb 1
|
ASSIGNMENT 1: Script to Thumbnail Drawings
DUE: FEB 8th
REVIEW THUMBSNAILS WIP on TUESDAY
Design Your Character(s)
· Based on Character Profile(s); Personality Traits
· Audience: Do they Like or Dislike the Character
Not Clear = Lose your audience, waste time trying to explain the character
Not Clear = Lose your audience, waste time trying to explain the character
· IDEAL: Engage Audience by constructing ...
o Empathy, Concern or Curiosity about the Character
Character Human or Not Human
IF Animal, Alien, Robot, etc:
Character must have recognizable traits, so the Audience can relate and respond to them.
Character must have recognizable traits, so the Audience can relate and respond to them.
Character Designs
Based on Shapes: Aladdin
o Circles - Organic, innocent, simple, youth
o Squares are Human Made and Solid, boring
o Triangles: Can represent Strength or
o Sharp Angles & Diagonals suggest Danger or Evil
Upside down Triangle shape for Shoulders
Round Circle shapes for Jolly Sultan character
Symmetrical, Sharp Angles for Jafar
Putting simple shapes together creates other shapes representing your
character visually.
DESIGN CONTRAST between Characters.
View: Design Contrast between two different characters
These details must also support the character design and story.
· Big Headed Kid needs to be hanging from the Monkey bars. Above character has tiny arms and head that would get in the way.
o Can't change the Story, Problem from Design.
If Character has flowing Hair, loose clothing, big belly or large feet
o These are additional attributes needed in model/drawings
Location:
- Sets the stage for the animation
- Determines the mood of the piece
- Supports the Story
Props:
Are the things in the environment. If its the Characters bedroom, they are the things in the Character's life. Ariel collected props from the surface. Props give information to who this character is, visual backstory and the help set up the current situation.
Homework 3: Find a favorite Character Design(s) and describe why you like it.
Now redesign your Character in that design. Submit as a Jpeg file showing your favorite design and your new
Character Design. Here are a few examples...
Here is my character project for Senior Research Seminar. I drew our main character, Zelly, in the style of Fionna from Adventure Time. I also used Princess Bubblegum as a reference for Zelly's hair, since they look a little similar. I like that the character designs in Adventure Time are so simplistic, it gives the animators the creativity to use some pretty crazy expressions when they need to.
Here is my character project for Senior Research Seminar. I drew our main character, Zelly, in the style of Fionna from Adventure Time. I also used Princess Bubblegum as a reference for Zelly's hair, since they look a little similar. I like that the character designs in Adventure Time are so simplistic, it gives the animators the creativity to use some pretty crazy expressions when they need to.
I chose the style from the Cartoon Network show Steven Universe. I like this design because they use shape and size to reflect the character's personality and allow that design to change as the characters do. Also their design is flexible enough to allow for a lot of comedy and emotion while still keeping their characters easily recognizable. The design for their magical characters are based around different gemstones. When I thought about my magical character, I imaged her as a cluster of bubbles, so i tried to incorporate that shape into her design (the round bumps of hair). And I drew my human girl too for contrast.
That's all!
Read: Chapter 3 Space pgs 37 - 61; The Visual Story by Bruce Block
and
DUE: TUESDAY, Homework 3 and Thumbnails of WIP(work in progress) of Assignment 1: Script to Thumbnails
Class 05
DUE TODAY: Homework 2: Character Archetypes
In Class: Everyone will be given the same script and assigned 5 shots to create 5 rough drawings. Keep in mind scene direction, making sure you are not crossing the 180 degree rule, etc.
Once the drawings are completed, we will put them up in order to see how the story fits together.
Script breakdown into Thumbnail Drawings
BEFORE YOU DRAW ANYTHING!
Script Analysis: Read the Script first. You need to understand the section you are
working on and how it relates to the rest of the story. Re-read the script
again until you understand the scene(s) .
· You should know how all the characters are feeling
internally about what's happening and how they are outwardly acting upon those
events.
· What are the overall themes that the screenplay is
trying to get across and how this relates to the particular scene?
Break down the script into Beats / Take Inventory /
Gather references
Break story into beats: Helps you prioritize what is important to show
in a scene and what to leave out.
Scan thru the script and take
inventory; the people , places and props
that need to appear in the scene you are drawing.
Research is very important
when working on final boards: Do you
know how to draw all the things that appear in the scene? You can fake it in Thumbnail stage, but you
need solid research after that. Collect photo references or shoot your own.
SCRIPT NOTES/PLAN VIEWS
You need to figure out how to
tell the story visually in FILM TERMS, you may mark up your script with notes
and thumbnail sketches.
You can figure out what shots
work best for a scene at a given moment.
· Close up or
wide shot?
· A high angle or a low angle?
· Should a reaction shot be inserted here?
· How should you
show a camera move mentioned in the script?
You need to know where is
everything is located in your scenes. An overhead plan can help you figure out
the staging of this and where your camera will be place to cover each shot. You can also show this plan to your
director to make sure they agree with your camera choices.
The following script has been
divided up into 5 shots per student. Everyone will have 5 shots to produce as
thumbnail drawings. You may talk to the person who has the scene before or
after if you need to. Otherwise take time to read the entire script and then
focus on your assigned scene.
Think about Staging, Camera choices,
180 degree Rule and where everything is in your scene. Take your time
Watch Beginning Sequence from Hidden Figures
Show after IN Class 20
minutes
ASSIGNMENT 01: Make Thumbnail Drawings of Assigned Script, DUE: Class 8 Thursday Feb 8th
Class 03
Nikki Williams
Senior Research Seminar
January 20, 2018
The Hero’s Journey: Field of Dreams
● Ordinary World: Ray is a simple farmer who lives with his family in Iowa.
● Call to Adventure: One evening, Ray hears a voice in his corn field, telling him “if you build it, he will come”.
● Refusal of the Call: Ray hesitates to build a baseball field only because a voice told him to.
● Meeting the Mentor: The voice motivates Ray to do things throughout the film that will help him.
● Crossing the Threshold: When Shoeless Joe Jackson appears on the field that Ray built, we enter the world of the supernatural/unknown. Only Ray, his wife, and his daughter are able to see him and the other baseball players on the field.
● Tests, Allies and Enemies: Ray meets a baseball team on the field that only he and his immediate family can see, an author from the past, and a doctor with a dream of playing baseball with the professionals. Ray’s brother-in-law, Mark, keeps an eye on their financial situation because Ray had to tear down a lot of his crops to build the baseball field.
● Approaching the Dragon’s Den: When money is tight, Ray runs the risk of losing the farm in order to maintain the baseball field.
● The Ordeal: Mark insists that Ray sell the farm, but he and his family refuse. Ray’s daughter tries to tell her dad that he doesn’t have to sell the farm, but she falls off the bleachers of the field and chokes on a hot dog she was eating.
● Seizing the Treasure: Archie, the boy who wanted to play baseball with the pros, rushes to help Ray’s daughter. He saves her, but now that he stepped outside of the field, he can’t return. However, he did fulfill his dream. It is then that Mark can see the people on the baseball field. Ray’s daughter and the author tell Ray that people will come and pay to watch baseball games on the field, and they don’t have to sell the farm. Ray agrees.
● The Road Back: Ray’s life will now involve maintaining a baseball field, and he will be able to keep his farm and be with his family.
● Resurrection: Now everyone can see the baseball players, and Mark sees that the idea of people coming to watch baseball games on the field is a good one.
● Return with the Boon: One more player appears on the field, and it turns out to be Ray’s father. He plays catch with him for the first time while many people arrive to watch a baseball game on the field. The end.
Rules of the Playground
Having trouble with your story? Check out these rules...
RULE 1) Story is King
- · The Story ties the entire production together.
- · Every production element is purposely designed for the good of the story.
- The character design must support the style and function in the story.
- · In the story, your character is revealed and that you communicate with your audience.
Without story, all you have is technique.
- · An audience will forgive poor technique, they will never forgive a poor story.
RULE 2) Keep it Simple
Types of Stories that work in a Short.
- · Simple Single Situations
- · One Conflict that intensifies
- · A single memorable moment
- · Slices of life
- · Demonstrations of personality
Types of Stories that do not work in a short.
- · Hero's Journey
- · Epic Tales
- · Uncharted Territories or Complicated Concepts
All your screen time will be spent in exposition, explaining where we are or how it works.
- · Little-Known Facts
If you base a story off something that your audience isn't aware of, they probably won't understand your story.
RULE 3) Know Your Concept, Theme or Meaning
· Stories have meaning
- · The Concept: The basic overriding theme or meaning of the piece
- · Not the Premise or the Plot
- · For any Concept, there can be many different narratives that communicate it.
RULE 4) Avoid Cliche
A cliche is a concept, character, symbol or plot device that is so overused that it is no longer original.
· Concepts:
o Love conquers all
o Technology Bad
o Nature Good
· Characters
o Robots
o Aliens
o Ninjas
o Pirates
o Superheroes
· Symbols
o Butterflies
o Open Windows
o Chessboards
o Sunsets
o Gravestones
· Plots:
o It was all a dream, or was it?
o Country mouse (other animal) in the city or vice versa
o A child's imagination (usually with monsters or imaginary friends) takes her on an adventure.
o Little kid learns something that makes him grow up.
o A lonely or negected kid makes a robot friend
o A character must choose between two pathways or doorways
RULE 5) Create a Memorial Character
o Shrek, Hogarth, Nemo, Woody - we remember them all. Why?
o Relatable to them
o They have flaws, making them unique and accessible
o They are appealing in design and their personality
o Are Characters we care about.
RULE 6) Emotion Drives Action
How the character reacts to the situation he is in.
o The story is told through the actions of the characters.
o Actions never just happens, its the result of thought and emotion.
RULE 7) Show, Don't Tell
" Actions speak louder than words"
or in our case: louder than signs, voiceovers or dialogue
"Telling" means the use of exposition = description without engaging the Emotional
or Sensory experiences of the Character.
"Showing" means to make clear, by the appearance, behavior,action or reaction,
emotional experience of the character.
or Sensory experiences of the Character.
"Showing" means to make clear, by the appearance, behavior,action or reaction,
emotional experience of the character.
RULE 8) Create Conflict:
o Conflict = Drama
Conflict is not a weapon, a fight, a car chase...
Conflict is not a weapon, a fight, a car chase...
o The Results of the character in opposition
- Character vs Character
If both characters want the same thing, there is either:
- No Conflict
- You can tell the story with one character
- Character vs Environment: CARN
- The character must struggle against the environment.
- Character vs Self
- Hardest thing to animate is Internal Conflict.
- Watch Eureka (the need to think of an idea, to solve a problem)
RULE 9) Know Your Ending:
- You must know how the film will end first.
- The End = The Punch Line or the Payoff
- Endings must transform the character, the audience or both.
RULE 10) Entertain Your Audience:
o Audiences are entertained when they a visually, intellectually and emotionally engaged.
o Take them on a journey and bring them back safely.
o The best shorts are the ones that have little bits of adventure, sorrow, tenderness and laughter.
o How will your audience feel and what will they remember after watching your film?
o The best shorts are the ones that have little bits of adventure, sorrow, tenderness and laughter.
o How will your audience feel and what will they remember after watching your film?
RULE 11) Use Humor:
o Most people think of Tex Avery, Chuck Jones, Sight gags and visual puns
o But Humor can be parody, satire or pathos
RULE 12) Do Something You Like:
o Choose a story you like, that you want to work on for months. Use ideas from your own life. Nothing can replace personal experience to infuse a scene or a short.
And
For every rule, there is an exception to the rule. Learn the rules first and then break them. This takes time and experience.
View:
June: https://vimeo.com/204080652/6ddd5018fa
The Animator and the Seat: https://youtu.be/bowqK0Nkf0M
Gopher Broke: https://youtu.be/CE5HNyVJGos
The Hill Farm: https://youtu.be/R9qWzPeADoY
The Animator and the Seat: https://youtu.be/bowqK0Nkf0M
Gopher Broke: https://youtu.be/CE5HNyVJGos
The Hill Farm: https://youtu.be/R9qWzPeADoY
DUE: CLASS 4: Hero's Journey plot points.
CLASS 5: Archetypes from chosen feature film.
CLASS 5: Archetypes from chosen feature film.
Class 03
Nikki Williams
Senior Research Seminar
January 20, 2018
The Hero’s
Journey: Field of Dreams
●
Ordinary World: Ray is a simple
farmer who lives with his family in Iowa.
●
Call to
Adventure: One evening, Ray hears a voice in his corn field, telling him “if you
build it, he will come”.
●
Refusal of the
Call: Ray hesitates to build a baseball field only because a voice told him
to.
●
Meeting the
Mentor: The voice motivates Ray to do things throughout the film that will
help him.
●
Crossing the
Threshold: When Shoeless Joe Jackson appears on the field that Ray built, we
enter the world of the supernatural/unknown. Only Ray, his wife, and his
daughter are able to see him and the other baseball players on the field.
●
Tests, Allies and
Enemies: Ray meets a baseball team on the field that only he and his immediate
family can see, an author from the past, and a doctor with a dream of playing
baseball with the professionals. Ray’s brother-in-law, Mark, keeps an eye on
their financial situation because Ray had to tear down a lot of his crops to
build the baseball field.
●
Approaching the
Dragon’s Den: When money is tight, Ray runs the risk of losing the farm in order to
maintain the baseball field.
●
The Ordeal: Mark insists
that Ray sell the farm, but he and his family refuse. Ray’s daughter tries to
tell her dad that he doesn’t have to sell the farm, but she falls off the
bleachers of the field and chokes on a hot dog she was eating.
●
Seizing the
Treasure: Archie, the boy who wanted to play baseball with the pros, rushes to
help Ray’s daughter. He saves her, but now that he stepped outside of the
field, he can’t return. However, he did fulfill his dream. It is then that Mark
can see the people on the baseball field. Ray’s daughter and the author tell
Ray that people will come and pay to watch baseball games on the field, and
they don’t have to sell the farm. Ray agrees.
●
The Road Back: Ray’s life will
now involve maintaining a baseball field, and he will be able to keep his farm
and be with his family.
●
Resurrection: Now everyone can
see the baseball players, and Mark sees that the idea of people coming to watch
baseball games on the field is a good one.
●
Return with the
Boon: One more player appears on the field, and it turns out to be Ray’s
father. He plays catch with him for the first time while many people arrive to
watch a baseball game on the field. The end.
Rules of the Playground
Having trouble with your story? Check out these rules...
RULE 1) Story is King
- · The Story ties the entire production together.
- · Every production element is purposely designed for the good of the story.
- The character design must support the style and function in the story.
- · In the story, your character is revealed and that you communicate with your audience.
Without story, all you have is
technique.
- · An audience will forgive poor technique, they will never forgive a poor story.
RULE 2) Keep it
Simple
Types of Stories that
work in a Short.
- · Simple Single Situations
- · One Conflict that intensifies
- · A single memorable moment
- · Slices of life
- · Demonstrations of personality
Types of Stories that
do not work in a short.
- · Hero's Journey
- · Epic Tales
- · Uncharted Territories or Complicated Concepts
All your screen time will be spent
in exposition, explaining where we are or how it works.
- · Little-Known Facts
If you base a story off something
that your audience isn't aware of, they probably won't understand your story.
RULE 3) Know Your
Concept, Theme or Meaning
·
Stories have meaning
- · The Concept: The basic overriding theme or meaning of the piece
- · Not the Premise or the Plot
- · For any Concept, there can be many different narratives that communicate it.
RULE 4) Avoid Cliche
A cliche is a concept, character, symbol or plot device that
is so overused that it is no longer original.
·
Concepts:
o
Love conquers all
o
Technology Bad
o
Nature Good
·
Characters
o
Robots
o
Aliens
o
Ninjas
o
Pirates
o
Superheroes
·
Symbols
o
Butterflies
o
Open Windows
o
Chessboards
o
Sunsets
o
Gravestones
·
Plots:
o
It was all a dream, or was it?
o
Country mouse (other animal) in the city or vice
versa
o
A child's imagination (usually with monsters or
imaginary friends) takes her on an adventure.
o
Little kid learns something that makes him grow
up.
o
A lonely or negected kid makes a robot friend
o
A character must choose between two pathways or
doorways
RULE 5) Create a
Memorial Character
o
Shrek, Hogarth, Nemo, Woody - we remember them
all. Why?
o
Relatable to them
o
They have flaws, making them unique and
accessible
o
They are appealing in design and their
personality
o
Are Characters we care about.
RULE 6) Emotion
Drives Action
How the character reacts to the situation he is in.
o
The story is told through the actions of the
characters.
o
Actions
never just happens, its the
result of thought and emotion.
RULE 7) Show, Don't
Tell
" Actions speak louder than words"
or in our case: louder than signs, voiceovers or dialogue
"Telling" means the use of exposition = description without engaging the Emotional
or Sensory experiences of the Character.
"Showing" means to make clear, by the appearance, behavior,action or reaction,
emotional experience of the character.
or Sensory experiences of the Character.
"Showing" means to make clear, by the appearance, behavior,action or reaction,
emotional experience of the character.
RULE 8) Create
Conflict:
o
Conflict = Drama
Conflict is not a weapon, a fight, a car chase...
Conflict is not a weapon, a fight, a car chase...
o
The Results of the character in opposition
- Character vs Character
If both characters want the same thing, there is either:
- No Conflict
- You can tell the story with one character
- Character vs Environment: CARN
- The character must struggle against the environment.
- Character vs Self
- Hardest thing to animate is Internal Conflict.
- Watch Eureka (the need to think of an idea, to solve a problem)
RULE 9) Know Your
Ending:
- You must know how the film will end first.
- The End = The Punch Line or the Payoff
- Endings must transform the character, the audience or both.
RULE 10) Entertain
Your Audience:
o Audiences are entertained when they a visually,
intellectually and emotionally engaged.
o Take them on a journey and bring them back safely.
o The best shorts are the ones that have little bits of adventure, sorrow, tenderness and laughter.
o How will your audience feel and what will they remember after watching your film?
o The best shorts are the ones that have little bits of adventure, sorrow, tenderness and laughter.
o How will your audience feel and what will they remember after watching your film?
RULE 11) Use Humor:
o
Most people think of Tex Avery, Chuck Jones, Sight
gags and visual puns
o
But Humor can be parody, satire or pathos
RULE 12) Do Something
You Like:
o
Choose a story you like, that you want to work
on for months. Use ideas from your own life. Nothing can replace personal
experience to infuse a scene or a short.
And
For every rule, there
is an exception to the rule. Learn the rules first and then break them. This takes time and experience.
View:
June: https://vimeo.com/204080652/6ddd5018fa
The Animator and the Seat: https://youtu.be/bowqK0Nkf0M
Gopher Broke: https://youtu.be/CE5HNyVJGos
The Hill Farm: https://youtu.be/R9qWzPeADoY
The Animator and the Seat: https://youtu.be/bowqK0Nkf0M
Gopher Broke: https://youtu.be/CE5HNyVJGos
The Hill Farm: https://youtu.be/R9qWzPeADoY
DUE: CLASS 4: Hero's Journey plot points.
CLASS 5: Archetypes from chosen feature film.
WEEK 1:
Class 02CLASS 5: Archetypes from chosen feature film.
WEEK 1:
Feature Film Plots against the Hero's Journey
And while Joseph Campbell was off discovering the Hero's Journey from similar story themes throughout the world.
Carl Jung was discovering similar patterns in his patients' dreams, he called them Archetypes.
Carl Jung: Archetypes
The Hero: the character through which the story is told.
Someone who is willing to sacrifice his own needs on behalf of others
Mentor: The Ally that helps the hero, the character who teach, protect heroes and give them gifts
The Herald: a force that brings a new challenge to the hero. This character announces the "Call to Adventure" and delivers other important information throughout the story. This role sometimes shifts from character to character.
Shadow: character who represents the energy of the dark side. The Villian.
Sometimes, as in Miyazaki's films, the shadow may reside in the character himself.
Threshold Guardian: a menacing face to the hero, but if understood, they can be overcome. Also a character, passageway or guardian that the hero must get past
in order to proceed on the quest.
Trickster: embodies the energies of mischief and desire for change
Usually the comic relief in the story. He sometimes leads the hero off track
or away from the goal.
Shapeshifter: characters who change constantly from the hero's point of view
This character is not who they appear to be.
Ally: someone who travels with the hero through the journey, serving variety of functions. Can be more than just one.
UNIVERSAL CONFLICTS
Character CONFLICT GOAL
MOVIE Primary Conflict 2nd Conflict 3rd Conflict
Iron Giant Fish out of Water Buddy Story Peace Maker
Mulan Fish out of Water Courage/Survival Love Story
Ice Age Role Reversals Love Story Quest
Shrek Ship of Fools Peace Maker Brain vs Brawn
The
Incredibles Good vs Evil Tempting Fate Ship of Fools
Class 01
STORY : A Story can be presented in a Lecture, a Stand Up routine, in a book, a play, a live action film, TV series, video game, animated film or even in a magic trick.
A Story has someone who wants something badly and is having trouble getting it.
Why do we tell stories?
- To entertain
- To compare our existence or life to others
- To communicate with others
- To teach
- To see the world through the eyes of others
- To learn how to be human
- and a lot more
1) Character: The story is about or though who's eyes the story is told.
2) Goal: This is a physical object the character wants to obtain.
- the Princess
- the Treasure
- the Girl
- the Boon: a thing that is helpful or beneficial.
- the Bounty: a sum paid for killing or capturing a person or animal.
- the Recognition
Conflicts create problems, obstacles and dilemmas that place the character in some form of danger or jeopardy!
Other elements of Story include.
- Location: the place, time period or atmosphere that supports the story.
- Inciting Moment(Incident) The Character's world is normal until something unexpected happens. this event begins the story.
- Story Question: The Inciting Moment will set up questions in the mind of the audience that must be answered by the end of the story.
- Theme
- Need:
- Arc:
- Ending/Resolution:
The Universal Story
Joseph Campbell - Hero's Journey
This is Andrew Stanton's student film: A Story
This is John Lasseter's student film: Nitemare
HOMEWORK: Pick one feature film from my list and watch it to enjoy it. Then watch it again and take notes to identify all the parts of the Hero's Journey in your chosen feature film.
Pick one film you haven't seen, but have been wanting to and email me your choice and watch the movie this weekend.
Pick one film you haven't seen, but have been wanting to and email me your choice and watch the movie this weekend.
Here's a great example of the Hero's Journey pattern was used in Star Wars (a New Hope) check out: https://www.shmoop.com/star-wars-a-new-hope/heros-journey.html
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